Once you've downloaded Planetary.js, you can include it via a script
tag on your page after the inclusion of D3 and TopoJSON. This example uses the CDN URLs for those libraries:
<html>
<head>
<script type='text/javascript' src='http://d3js.org/d3.v3.min.js'></script>
<script type='text/javascript' src='http://d3js.org/topojson.v1.min.js'></script>
<script type='text/javascript' src='path/to/planetaryjs.min.js'></script>
</head>
<body>
...
If you use the default topojson
plugin (most people will), you'll also need to make sure world-110m.json
(or some other TopoJSON data file) is available on your server. This file is also available from the download page. See the TopoJSON Plugin documentation for more information.
Planetary.js also supports installation via AMD and CommonJS loaders.
This example uses RequireJS. Since neither D3 nor TopoJSON support AMD, we will use RequireJS's shim configuration.
<body>
<canvas id='globe' width='500' height='500'></canavs>
<script src='//cdnjs.cloudflare.com/ajax/libs/require.js/2.1.9/require.min.js'
data-main='/app.js'></script>
</body>
requirejs.config({
// Tell RequireJS to use `window.d3` and `window.topojson`
// for those libraries, respectively
shim: {
d3: { exports: 'd3' },
topojson: { exports: 'topojson' }
},
paths: {
'd3': 'path/to/d3.v3.min',
'topojson': 'path/to/topojson.v1.min'
}
});
requirejs(['planetaryjs'], function(planetaryjs) {
// Use Planetary.js here
});
First, install browserify
from npm (as well as planetary.js
v1.0.2+, if you haven't already). Then, create your application (here referred to as app.js
) and bundle it with browserify.
var planetaryjs = require('planetary.js');
var planet = planetaryjs.planet();
var canvas = document.getElementById('canvas');
planet.draw(canvas);
$ npm install browserify
$ ./node_modules/.bin/browserify app.js > bundle.js
bundle.js
is now ready to use! You may need to set the charset
option on your script tag:
<script type='text/javascript' src='bundle.js' charset='utf-8'></script>